Pesquisa verificada · 2026-10-03

Special Weapon

Flamethrower

No official narrative summary is available in the checked public sources.

Attachments 待确认
Official image 待确认

Stats & conditions

CategorySpecial Weapon
Subtype待确认
Caliber待确认
Rarity待确认
Damage待确认
Damage type待确认
Fire modes待确认
Rate of fire待确认
Magazine待确认
Effective range待确认
Weight class待确认

Confidence: official-patch-history-with-inference. Category-level public notes are 待确认.

Database links

Acquisition

  • 待确认

Sources

  • Official patch history only; direct article links are listed below.

FAQ

What is the Flamethrower in Active Matter?

Flamethrower is classified as Special Weapon.

How do you get the Flamethrower?

No acquisition path is confirmed in the checked public sources; the field is pending verification.

Are all Flamethrower stats confirmed?

The stats table shows only fields present in public sources. Absent damage, rarity and drop-rate figures are marked pending rather than estimated.

History

Update 0.1.0.145

Updated information when inspecting the PKM and CF-400 Flamethrower to display remaining ammo.

Source

Update 0.2.1.123

Fixed a text issue that occurred when attacking moving vehicles with a CF-400 Flamethrower.

Source

First Look at the New “Park” Raid!

The Park lies between Shegolskoe and Dogorsk. Its main landmark is the greenhouse. It seems the Flowermen and Dendroids consider it their home. Fighting your way there won’t be easy—bring flamethrowers and incendiary grenades!

Source

Update 0.3.0.113

Assigned weight to Flamethrower fuel.

Source

Update 0.3.0.156

Ensured pools of fire left by a CF-400 Flamethrower and Incendiary grenades correctly damage Hellhounds and Anomalous Flowers.

Source

Major Update "250 Shades of Liberty"

Fixed flamethrower damage applying through walls.

Source

Update 0.4.0.122

Fixed a bug where a flamethrower’s visual effect would persist after the owner died during its firing.

Source

Update "The Fundamental Protocol"

Fixed a bug causing incorrect flamethrower canister fuel remaining text when moving it between weapon slots.

Source

Update 0.4.0.165

Operatives! Here is a quick update following your feedback. We’ve adjusted Distorted pursuit behavior and noise sensitivity, made fire damage from Molotovs and flamethrowers affect monsters more reliably again, and restored your ability to squeeze past surrounding groups of monsters.

Source

Update 0.4.0.165

Fixed a bug that made monsters walk around Molotov and flamethrower fire, so it could not be used against them. Monsters now pass through such fire and take damage from it. Bonfires and other permanent fire sources are still avoided by all monsters: the bug came from that mechanic, and the mechanic itself is kept.

Source

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