Assault Rifle
M4A1
No official narrative summary is available in the checked public sources.
Assault Rifle
No official narrative summary is available in the checked public sources.
| Category | Assault Rifle |
|---|---|
| Subtype | 待确认 |
| Caliber | 待确认 |
| Rarity | 待确认 |
| Damage | 待确认 |
| Damage type | 待确认 |
| Fire modes | 待确认 |
| Rate of fire | 待确认 |
| Magazine | 待确认 |
| Effective range | 待确认 |
| Weight class | 待确认 |
Confidence: official-patch-history-with-inference. Category-level public notes are 待确认.
M4A1 is classified as Assault Rifle.
No acquisition path is confirmed in the checked public sources; the field is pending verification.
The stats table shows only fields present in public sources. Absent damage, rarity and drop-rate figures are marked pending rather than estimated.
Added an M4A1 ammo magazine to the in-game store
SourceUpdated firing sounds for the M4A1, M16A4 and MP5.
SourceRefined suppressed-weapon firing sounds for the M4A1 and PP-91 Kedr.
SourceFixed an issue where using a rusty M4 contributed to M4A1 blueprint research progress.
SourceYou can now find enriched M4 and M4A1 magazines in raids, vehicles on Factory no longer spawn in the path of Ball Lightnings, and the VSSK Vykhlop's built-in bipod is now functional.
SourceEnriched M4 and M4A1 magazines can now be found in raids.
Source