Research verified · 2026-10-03

Assault Rifle

M4A1

No official narrative summary is available in the checked public sources.

Attachments 待确认
Official image 待确认

Stats & conditions

CategoryAssault Rifle
Subtype待确认
Caliber待确认
Rarity待确认
Damage待确认
Damage type待确认
Fire modes待确认
Rate of fire待确认
Magazine待确认
Effective range待确认
Weight class待确认

Confidence: official-patch-history-with-inference. Category-level public notes are 待确认.

Database links

Acquisition

  • 待确认

Sources

  • Official patch history only; direct article links are listed below.

FAQ

What is the M4A1 in Active Matter?

M4A1 is classified as Assault Rifle.

How do you get the M4A1?

No acquisition path is confirmed in the checked public sources; the field is pending verification.

Are all M4A1 stats confirmed?

The stats table shows only fields present in public sources. Absent damage, rarity and drop-rate figures are marked pending rather than estimated.

History

Update 0.1.0.87

Added an M4A1 ammo magazine to the in-game store

Source

Update 0.1.0.100

Updated firing sounds for the M4A1, M16A4 and MP5.

Source

Update 0.1.0.110

Refined suppressed-weapon firing sounds for the M4A1 and PP-91 Kedr.

Source

Update 0.1.0.174

Fixed an issue where using a rusty M4 contributed to M4A1 blueprint research progress.

Source

Update 0.3.0.60

You can now find enriched M4 and M4A1 magazines in raids, vehicles on Factory no longer spawn in the path of Ball Lightnings, and the VSSK Vykhlop's built-in bipod is now functional.

Source

Update 0.3.0.60

Enriched M4 and M4A1 magazines can now be found in raids.

Source

Related guides